Questions from the Department for Culture, Media & Sport:
3.6 Creative Industries and Artificial Intelligence - Creative industries workforce development, delivery and skills gaps
3.6l How can we quantify the economic risk of workforce skill gaps and how this impacts economic productivity within the creative industries sub-sectors?
Department for Culture, Media & Sport, 2026
3.6 Creative Industries and Artificial Intelligence - Creative industries workforce development, delivery and skills gaps
3.6k How much training do creative employers provide for employees? What are they spending and how are they measuring the returns to training? Is employer-led training sufficient to address the skills gaps in the sector and what barriers to increasing training provision do businesses face?
Department for Culture, Media & Sport, 2026
3.6 Creative Industries and Artificial Intelligence - Creative industries workforce development, delivery and skills gaps
3.6j What impact do specialist higher education providers have on the supply of skills and knowledge to address skills needs in the creative industries, and how, if at all, does this differ from non-specialist providers and specialist providers for 14-19 year olds?
Department for Culture, Media & Sport, 2026
3.6 Creative Industries and Artificial Intelligence - Creative industries workforce development, delivery and skills gaps
3.6i How do those leaving education enter work in the creative industries? What is the split between self-employment and employment? To what extent is self-employment a choice versus a necessity and how does this vary by sector? What are the recruitment approaches that businesses are using? Are these focused on a certain level of education generally and for individual occupations? What is successful in helping businesses recruit younger workers outside of higher education?
Department for Culture, Media & Sport, 2026
3.6 Creative Industries and Artificial Intelligence - Creative industries workforce development, delivery and skills gaps
3.6g What is the distribution, median and range of wages/earnings in the creative industries including between freelancers and employees? How does this vary by occupation and are there differences in pay between the same occupation, within and outside the creative industries?
Department for Culture, Media & Sport, 2026
3.6 Creative Industries and Artificial Intelligence - Creative industries workforce development, delivery and skills gaps
3.6f What are the distinct features of creative freelancers/the self-employed compared to those in the wider economy, including difference in approach to contractual arrangements, remuneration models, types of earnings (royalties vs sales), and skills development?
Department for Culture, Media & Sport, 2026
3.6 Creative Industries and Artificial Intelligence - Creative industries workforce development, delivery and skills gaps
3.6e What are the different contractual arrangements, employment and tax statuses of freelancers in the creative industries, and how do these vary by subsector? To what extent do freelancers move between these statuses and what affects the decision for a particular status?
Department for Culture, Media & Sport, 2026
3.6 Creative Industries and Artificial Intelligence - Creative industries workforce development, delivery and skills gaps
3.6d To what extent are those in self-employment working under conditions of employment that mean their work is de facto dependent on employment, and what are the reasons for why this occurs?
Department for Culture, Media & Sport, 2026
3.5 Creative Industries and Artificial Intelligence - Exports, international supply chains and comparative advantage
3.5d Which creative businesses are more likely to export and what are the reasons behind different levels of export propensity? Which policies or interventions have been successful in enabling businesses to export?
Department for Culture, Media & Sport, 2026
3.5 Creative Industries and Artificial Intelligence - Exports, international supply chains and comparative advantage
3.5c Which international supply chains do creative businesses rely on? What are the levels of supply chain resilience in the creative industries, and how easily can they switch to alternative markets?
Department for Culture, Media & Sport, 2026
3.5 Creative Industries and Artificial Intelligence - Exports, international supply chains and comparative advantage
3.5b Which countries have adopted incentives which may reduce UK comparative advantage and attract talent from the UK? What are these incentives, are they for a specific sector or creative skills or creative industries, and what is the impact of these incentives?
Department for Culture, Media & Sport, 2026
3.5 Creative Industries and Artificial Intelligence - Exports, international supply chains and comparative advantage
3.5a Which creative industry sectors have a comparative advantage/face particular challenges in regards to trade in services and trade in goods, and how does this vary by company size?
Department for Culture, Media & Sport, 2026
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4m With the development of online media to distribute content, is creative content still reliant on a hits-based economic model?
Department for Culture, Media & Sport, 2026
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4l What has been effective in supporting businesses to adopt digital technologies? What difference has this made to productivity?
Department for Culture, Media & Sport, 2026
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4j How are creative businesses using technology to increase their productivity? Is this through reducing costs, increasing their access to consumers/audiences or increasing the value of their products or services?
Department for Culture, Media & Sport, 2026