Questions from the Department for Culture, Media & Sport:
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4i Are digital markets, including digital intermediation services such as platforms, impacting creator remuneration, and if so how?
Department for Culture, Media & Sport, 2026
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4h What are the barriers to entry into the digital market faced by freelance workers and smaller creative organisations, and how do these differ to those experienced by larger businesses?
Department for Culture, Media & Sport, 2026
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4g What are the risks and opportunities to creative business growth posed by new technologies, including automation such as the use of AI?
Department for Culture, Media & Sport, 2026
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4f What are the factors influencing createch development, and to what extent do they enable or inhibit development?
Department for Culture, Media & Sport, 2026
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4e What are the economic returns on investment in R&D in the creative industries? How does this vary by sub-sector and what are the characteristics of creative businesses that maximise returns?
Department for Culture, Media & Sport, 2026
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4c How do the creative industries compare internationally on their rates of R&D/innovation as a proportion of gross value added (GVA)/gross domestic product (GDP) and by firm size?
Department for Culture, Media & Sport, 2026
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4b What drives creative businesses to invest in R&D, including seeking finance for R&D activity and how does this compare to businesses outside the creative industries?
Department for Culture, Media & Sport, 2026
3.4 Creative Industries and Artificial Intelligence - Creative Industries Research and Development (R&D), innovation, tech adoption and digital consumption
3.4a Which types of R&D activity are carried out by businesses and organisations in the creative industries? How is R&D used to support innovation of new products and processes?
Department for Culture, Media & Sport, 2026
3.3 Creative Industries and Artificial Intelligence - Access to finance, financial and economic resilience and scale up
3.3j To what extent are creative businesses facing barriers to international trade? How are creative businesses responding to changes in trade policies?
Department for Culture, Media & Sport, 2026
3.3 Creative Industries and Artificial Intelligence - Access to finance, financial and economic resilience and scale up
3.3i How are creative businesses responding to higher input costs, including labour? In which sectors and markets are creative businesses passing on costs to customers, and what, if any, are the barriers to maximising profit margins?
Department for Culture, Media & Sport, 2026
3.3 Creative Industries and Artificial Intelligence - Access to finance, financial and economic resilience and scale up
3.3h What is the financial resilience of the creative industries and its sub-sectors? Do creative businesses have sufficient financial reserves and business models to withstand short term economic shocks? Does this vary by scale and place?
Department for Culture, Media & Sport, 2026
3.3 Creative Industries and Artificial Intelligence - Access to finance, financial and economic resilience and scale up
3.3g How are businesses scaling up? What opportunities and challenges do they face at different stages of scale up as businesses move through micro to small, small to medium, medium to large? At which stage of scaling up are the greatest marginal gains in the economic contribution of creative businesses to the economy?
Department for Culture, Media & Sport, 2026
3.3 Creative Industries and Artificial Intelligence - Access to finance, financial and economic resilience and scale up
3.3e What are the barriers to Intellectual Property (IP)-backed lending? How could IP lending support the growth of the creative industries and creative economic activity outside of the creative industries?
Department for Culture, Media & Sport, 2026
3.3 Creative Industries and Artificial Intelligence - Access to finance, financial and economic resilience and scale up
3.3d What attracts investors to invest in the creative industries? What are the barriers for investors and what policies can be used to attract more and diverse investors to support the creative industries?
Department for Culture, Media & Sport, 2026
3.3 Creative Industries and Artificial Intelligence - Access to finance, financial and economic resilience and scale up
3.3c To what extent does investment, or financial provision in creative industry businesses lead to economic growth, and what are the returns to investors? How do these compare to returns in other sectors?
Department for Culture, Media & Sport, 2026
3.3 Creative Industries and Artificial Intelligence - Access to finance, financial and economic resilience and scale up
3.3b What are the most common sources of finance sought by creative businesses and what are the barriers they face in obtaining finance? How do these vary across the business lifecycle? What are businesses across the lifecycle doing to overcome the barriers?
Department for Culture, Media & Sport, 2026
3.3 Creative Industries and Artificial Intelligence - Access to finance, financial and economic resilience and scale up
3.3a What is the demand for private investment from creative businesses? Are creative businesses obtaining the finance they need for investments to support growth?
Department for Culture, Media & Sport, 2026