3.3i How are creative businesses responding to higher input costs, including labour? In which sectors and markets are creative businesses passing on costs to customers, and what, if any, are the barriers to maximising profit margins?
Background
Supporting creative businesses to grow is a central part of DCMS policy. We know there are a range of challenges as creative enterprises scale up, innovate new products and services, and find new audiences. Creative industries also face highly dynamic and competitive markets, and thus we welcome research on how businesses increase resilience to economic shocks.
Next steps
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Topics
Research fields
- commerce, management, tourism and services
- business systems in context
- commercial services
- human resources and industrial relations
- strategy, management and organisational behaviour
- other commerce, management, tourism and services
- creative arts and writing
- economics
- applied economics
- econometrics
- human society
Related UKRI funded projects
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Centre of Excellence for Policy and Evidence in the Creative Industries
The UK's creative industries are a national economic strength. Since the turn of the decade, employment, exports and output growth has easily outstripped that in the rest of the economy. Yet, behind this rapid growth lie...
Funded by: UUI
Lead research organisation: NESTA
Why might this be relevant?
The project addresses how creative businesses are responding to higher input costs and labor, as well as barriers to maximizing profit margins.
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Creative Industries Policy and Evidence Centre
In recognition of the growing availability of data in key areas of policy, the PEC will introduce set piece UK-wide 'State of the Nation' reporting in each of four high-level priority thematic areas led by the four organ...
Funded by: AHRC
Lead research organisation: Newcastle University
Why might this be relevant?
The project provides insights on the response of creative businesses to input costs and labor, as well as the barriers to profit maximization.
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Creative Industries Clusters Programme - Baseline Research & Evidence Grant
From film and music to video games and architecture, the UK has one of the world's largest, most innovative and fastest growing creative industries. A new wave of research and development will open up exciting ways to cr...
Funded by: UUI
Lead research organisation: Royal Holloway University of London
Why might this be relevant?
The project focuses on the Creative Industries Clusters Programme and the Baseline Research & Evidence Grant, which may provide partial insights into the question.