Questions from the Department for Culture, Media & Sport:
3.9 Creative Industries and Artificial Intelligence - Cultural and social value of creative industries activities and effects on wellbeing
3.9d Which policies and initiatives have been effective in increasing the non-economic/monetisable value delivered by the creative industries?
Department for Culture, Media & Sport
3.9 Creative Industries and Artificial Intelligence - Cultural and social value of creative industries activities and effects on wellbeing
3.9c How does participation in the creative industries, and in creative activities, affect individuals’ wellbeing and performance?
Department for Culture, Media & Sport
3.7 Creative Industries and Artificial Intelligence - Diversity and inclusion in the creative industries
3.7e What initiatives are in place to prevent or address bullying, harassment and discrimination (BHD) and how effective are these in tackling BHD in the sector?
Department for Culture, Media & Sport, 2026
3.7 Creative Industries and Artificial Intelligence - Diversity and inclusion in the creative industries
3.7d How many employees and freelancers are experiencing bullying, harassment and discrimination (BHD) in the sector at all seniority levels? What measurement techniques are being used in the creative industries and how do these compare with those in other sectors?
Department for Culture, Media & Sport, 2026
3.7 Creative Industries and Artificial Intelligence - Diversity and inclusion in the creative industries
3.7b ‘What works’ in terms of improving diversity (defined as representation of protected characteristics and socio-demographic background to the UK population) within the creative industries sector’s workforce to bring it closer to being representative of the UK workforce and audiences?
Department for Culture, Media & Sport, 2026
3.6 Creative Industries and Artificial Intelligence - Creative industries workforce development, delivery and skills gaps
3.6q How does access to creative activities, including through digital and social media, support the development of creative and other skills?
Department for Culture, Media & Sport, 2026
3.6 Creative Industries and Artificial Intelligence - Creative industries workforce development, delivery and skills gaps
3.6o What evidence is there for the effectiveness of interventions for increasing recruitment and retention across the creative industries and key linked occupations?
Department for Culture, Media & Sport, 2026