Question group
3.9 Creative Industries and Artificial Intelligence - Cultural and social value of creative industries activities and effects on wellbeing
Questions in this group:
3.9 Creative Industries and Artificial Intelligence - Cultural and social value of creative industries activities and effects on wellbeing
3.9e What are the impacts of playing video games on adults and young people? How does gaming and online gaming interactions impact wellbeing, cognitive development and indicate economic performance?
Department for Culture, Media & Sport
3.9 Creative Industries and Artificial Intelligence - Cultural and social value of creative industries activities and effects on wellbeing
3.9d Which policies and initiatives have been effective in increasing the non-economic/monetisable value delivered by the creative industries?
Department for Culture, Media & Sport
3.9 Creative Industries and Artificial Intelligence - Cultural and social value of creative industries activities and effects on wellbeing
3.9c How does participation in the creative industries, and in creative activities, affect individuals’ wellbeing and performance?
Department for Culture, Media & Sport
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