3.9e What are the impacts of playing video games on adults and young people? How does gaming and online gaming interactions impact wellbeing, cognitive development and indicate economic performance?

Background

DCMS has long recognised the value of the creative industries beyond their extensive contribution to economic growth. Programmes such as Culture and Heritage Capital have pioneered methods to capture the value of DCMS’s policy areas beyond their substantial impact on growth and employment. DCMS also recognises the positive wellbeing benefits of engagement with creative industries. We welcome insights on how best to capture these non-economic benefits.

Next steps

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