ari.org.uk
Home
Questions
Organisations
Topics
Research fields
About the data
Department for Digital, Culture, Media & Sport
Government
England
Questions from the Department for Digital, Culture, Media & Sport:
Include archived/expired questions
21-40 of 229 results
Assessing rigorously how best to tackle inactivity and maximise the positive impacts of sport for the whole nation
Assess and provide evidence for effective interventions to reduce inactivity (undertaking under 30 minutes of exercise per week for the adult population, 16+), and increase physical activity (defined as +150 minutes per week for the adult population), considering underrepresented groups and demographics, as well as the cost benefit analysis.
Department for Digital, Culture, Media & Sport, 2023
sport
physical activity
interventions
See details
Soft power impacts of media and creative industries activities
What are the risks to creative industries international activities from changes in the global political landscape?
Department for Digital, Culture, Media & Sport, 2023
creative industries
international activities
global politics
See details
Soft power impacts of media and creative industries activities
How effective are trade in creative goods and services in contributing to the long-term promotion of cultural exchange?
Department for Digital, Culture, Media & Sport, 2023
trade
creative goods
cultural exchange
societal benefits
See details
Soft power impacts of media and creative industries activities
What methodologies can be applied or developed to quantify the generation of soft power through UK creative businesses’ international activities?
Department for Digital, Culture, Media & Sport, 2023
creative industries
soft power
international activities
See details
Climate change and net zero in media and creative industries
How can creative businesses support behaviour change of citizens (and their audiences) to meet net zero targets? What types of information and delivery maximise positive behaviour change?
Department for Digital, Culture, Media & Sport, 2023
creative businesses
net zero
behaviour change
See details
Climate change and net zero in media and creative industries
What is the current and potential future impact of climate change on creative businesses, their operations and productivity?
Department for Digital, Culture, Media & Sport, 2023
creative businesses
productivity
See details
Climate change and net zero in media and creative industries
What initiatives and activities work in reducing the sector’s environmental and climate impacts?
Department for Digital, Culture, Media & Sport, 2023
environment
climate
creative industries
See details
Climate change and net zero in media and creative industries
What skills are needed to implement improvements in creative industries environmental impact and to meet Net Zero targets? What are the best mechanisms for developing these skills in the workforce?
Department for Digital, Culture, Media & Sport, 2023
environment
creative industries
skills
See details
Climate change and net zero in media and creative industries
What beliefs and mindset do creative industries business leaders hold on their environmental impacts? How do these affect business activities and action to reduce environmental impact?
Department for Digital, Culture, Media & Sport, 2023
environment
creative industries
business
See details
Climate change and net zero in media and creative industries
How can other environmental impacts of creative industries activities be measured, such as their influence on extraction and use of raw materials (including plastics), waste, recycling and re-use practices?
Department for Digital, Culture, Media & Sport, 2023
environment
creative industries
raw materials
recycling
See details
Climate change and net zero in media and creative industries
How can we monitor emissions arising as a result of digital consumption?
Department for Digital, Culture, Media & Sport, 2023
environment
digital consumption
emissions
See details
Climate change and net zero in media and creative industries
How can standard methodologies measuring greenhouse gas emissions be applied to the creative industries and its sub-sectors? Which, if any, aspects of standard emissions measurement needs to be adjusted to creative industries activities while ensuring consistency and cross sector comparisons?
Department for Digital, Culture, Media & Sport, 2023
creative industries
greenhouse gas emissions
environment
See details
Cultural and social value of creative industries activities and effects on wellbeing
What are the impacts of playing video games on adults and young people? How does the length of time spent gaming and the type of gaming content affect overall wellbeing and economic performance? How do interactions with other players/individuals in online gaming environments affect wellbeing? A video games research framework is being developed that will set out a comprehensive set of research questions.
Department for Digital, Culture, Media & Sport, 2023
gaming
wellbeing
economy
society
See details
Cultural and social value of creative industries activities and effects on wellbeing
How does the type of online advert (such as video, display, social media influencers etc) influence engagement/interaction with online advertising? How does this engagement differ by age?
Department for Digital, Culture, Media & Sport, 2023
advertising
online advertising
social media
marketing
See details
Cultural and social value of creative industries activities and effects on wellbeing
How do experiences of advertising harm differ across demographics, including across adults and young people?
Department for Digital, Culture, Media & Sport, 2023
advertising
demographics
society
See details
Cultural and social value of creative industries activities and effects on wellbeing
What is the prevalence and impact of harm caused by online advertising content and its targeted delivery to internet users (such as fraudulent or misleading adverts, adverts for age restricted products or services, illegal products)?
Department for Digital, Culture, Media & Sport, 2023
advertising
online content
internet users
See details
Cultural and social value of creative industries activities and effects on wellbeing
Which policies and initiatives have been effective in increasing the non-economic/monetizable value delivered by the creative industries?
Department for Digital, Culture, Media & Sport, 2023
creative industries
policy
societal benefits
See details
Cultural and social value of creative industries activities and effects on wellbeing
How does participation in the creative industries, and in creative activities, affect individuals’ wellbeing and performance?
Department for Digital, Culture, Media & Sport, 2023
creative industries
wellbeing
performance
See details
Cultural and social value of creative industries activities and effects on wellbeing
How does creative content affect cultural identity at both the national and local level?
Department for Digital, Culture, Media & Sport, 2023
culture
creative content
identity
See details
Cultural and social value of creative industries activities and effects on wellbeing
How can we best measure the non-economic value of the creative industries?
Department for Digital, Culture, Media & Sport, 2023
creative industries
measurement
societal value
See details
2