What are the impacts of playing video games on adults and young people? How does the length of time spent gaming and the type of gaming content affect overall wellbeing and economic performance? How do interactions with other players/individuals in online gaming environments affect wellbeing? A video games research framework is being developed that will set out a comprehensive set of research questions.
Background
There is also a need to understand the level and type of innovation and R&D activity undertaken by creative businesses, and the impacts this has on growth, trade and societal benefits. We are also interested in how the creative industries are adapting business models and navigating new markets, as well as how these changes affect audiences. MCI wants to better understand the values and future values of the CIs including economic output but beyond this to consider societal delivery, soft power and net zero.
Next steps
Get in touch with csa@dcms.gov.uk
Source
This question was published as part of the set of ARIs in this document:
Related UKRI funded projects
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Capturing the Digital Footprints of Video Game Play
Although almost half the world's population and as many as 80% of children in the UK regularly play video games, we still have limited knowledge about how gaming is related to players' mental health. We know that games c...
Funded by: ESRC
Why might this be relevant?
The project addresses the impacts of playing video games on mental health and wellbeing, as well as the methods of collecting gameplay data for research purposes.
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NEMOG: New Economic Models and Opportunities for digital Games
The digital games market is an enormous and fast-growing industry with extraordinary impact, particularly on young people and increasingly on other segments of the population. The importance of the UK games industry (3rd...
Funded by: EPSRC
Why might this be relevant?
The project explores the impact of digital games on society and economy, but does not specifically address the impacts of playing video games on adults and young people's wellbeing and economic performance.
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Understanding Video Game Play and Mental Health
Despite their popularity, science has a limited understanding of video games and their effects on our mental health. This limited understanding is a direct result of several limitations of the method of previous research...
Funded by: ESRC
Why might this be relevant?
The project directly investigates the relationship between video game play and mental health, which is a key aspect of overall wellbeing.