Question group
Cultural and social value of creative industries activities and effects on wellbeing
Questions in this group:
Cultural and social value of creative industries activities and effects on wellbeing
What are the impacts of playing video games on adults and young people? How does the length of time spent gaming and the type of gaming content affect overall wellbeing and economic performance? How do interactions with other players/individuals in online gaming environments affect wellbeing? A video games research framework is being developed that will set out a comprehensive set of research questions.
Department for Digital, Culture, Media & Sport, 2023
Cultural and social value of creative industries activities and effects on wellbeing
How does the type of online advert (such as video, display, social media influencers etc) influence engagement/interaction with online advertising? How does this engagement differ by age?
Department for Digital, Culture, Media & Sport, 2023
Cultural and social value of creative industries activities and effects on wellbeing
What is the prevalence and impact of harm caused by online advertising content and its targeted delivery to internet users (such as fraudulent or misleading adverts, adverts for age restricted products or services, illegal products)?
Department for Digital, Culture, Media & Sport, 2023
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