What skills are needed to implement improvements in creative industries environmental impact and to meet Net Zero targets? What are the best mechanisms for developing these skills in the workforce?

Background

There is also a need to understand the level and type of innovation and R&D activity undertaken by creative businesses, and the impacts this has on growth, trade and societal benefits. We are also interested in how the creative industries are adapting business models and navigating new markets, as well as how these changes affect audiences. MCI wants to better understand the values and future values of the CIs including economic output but beyond this to consider societal delivery, soft power and net zero.

Next steps

Get in touch with csa@dcms.gov.uk

Source

This question was published as part of the set of ARIs in this document:

DCMS areas of research interest GOV UK

Related UKRI funded projects


  • Impact Acceleration Account (IAA) AHRC for UCA

    At UCA, the fusion of creative education, research, and professional practice brings together a wealth of impact expertise. UCA's research profile includes peer-reviewed publications, practice-based research and collabor...

    Funded by: AHRC

    Lead research organisation: University for the Creative Arts

    Why might this be relevant?

    The project partially addresses the question as it discusses developing skills in the creative industries and fostering industry engagement, but does not specifically address environmental impact or Net Zero targets.

  • Regional approach to climate action in the creative sector

    SAIL's vision is to collaborate with the cultural & creative industries in the Leeds City Region to create a zero carbon/ zero waste future for the sector. While there are initiatives happening at a national level, S...

    Funded by: Innovate UK

    Lead research organisation: SUSTAINABLE ARTS IN LEEDS C.I.C.

    Why might this be relevant?

    The project is relevant as it aims to create a zero carbon/ zero waste future for the creative sector, which aligns with the question's focus on improving environmental impact and meeting Net Zero targets.

  • European Cultural and Creative Sectors and Industries Policy Platform

    Operating with open innovation principles, ekip will establish a partner and network-driven policy recommendation engine to continuously drive the formulation and adoption of policy development recommendations for Europe...

    Funded by: Horizon Europe Guarantee

    Lead research organisation: UNIVERSITY OF EDINBURGH

    Why might this be relevant?

    The project focuses on developing policy recommendations for Europe's Cultural and Creative Industries to drive innovation processes and support the transition to green and digital initiatives, aligning with the question's objectives.

  • Centre of Excellence for Policy and Evidence in the Creative Industries

    The UK's creative industries are a national economic strength. Since the turn of the decade, employment, exports and output growth has easily outstripped that in the rest of the economy. Yet, behind this rapid growth lie...

    Funded by: UUI

    Lead research organisation: Nesta

    Why might this be relevant?

    The project partially addresses the question as it discusses skills, talent and diversity in the creative industries, but does not specifically address environmental impact or Net Zero targets.

  • Creative Industries Clusters Programme - Baseline Research & Evidence Grant

    From film and music to video games and architecture, the UK has one of the world's largest, most innovative and fastest growing creative industries. A new wave of research and development will open up exciting ways to cr...

    Funded by: UUI

    Lead research organisation: Royal Holloway University of London

  • SUSTAINABLE TRANSITION FOR EUROPE’S GAME INDUSTRIES

    STRATEGIES aim is to support Europe’s game industries in realising their potential as drivers of sustainable innovation, contributing to achieving the goals of the European Green Deal and delivering an economy that works...

    Funded by: Horizon Europe Guarantee

    Lead research organisation: MANCHESTER METROPOLITAN UNIVERSITY

  • African Hub for Sustainable Creative Economies (AHSCE)

    The project aims to support the development of sustainable creative economies in Africa by developing valuable knowledge that can benefit creative entrepreneurs and recognise the value that academic research can bring to...

    Funded by: AHRC

    Lead research organisation: King's College London

  • Creative Industries Clusters Engagement Programme - Briefing Events

    From film and music to video games and architecture, the UK has one of the world's largest, most innovative and fastest growing creative industries. A new wave of research and development will open up exciting ways to cr...

    Funded by: UUI

    Lead research organisation: Royal Holloway University of London

  • Creative Fuse North East

    Creative Fuse North East will investigate how new approaches to innovation-led problem solving can support the region's creative, digital and IT (CDIT) sector. Drawing on findings and approaches of Brighton Fuse, Fusebox...

    Funded by: AHRC

    Lead research organisation: Newcastle University

  • Carbon Measurement Tools in the Creative Industries

    Carbon Measurement Tools in the Creative Industries (CMTCI) will be a rapid evidence assessment undertaken to review recent literature on how creative industries carbon footprint calculation tools (CFCTs) and data can be...

    Funded by: AHRC

    Lead research organisation: Royal College of Art

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