How does participation in the creative industries, and in creative activities, affect individuals’ wellbeing and performance?

Background

There is also a need to understand the level and type of innovation and R&D activity undertaken by creative businesses, and the impacts this has on growth, trade and societal benefits. We are also interested in how the creative industries are adapting business models and navigating new markets, as well as how these changes affect audiences. MCI wants to better understand the values and future values of the CIs including economic output but beyond this to consider societal delivery, soft power and net zero.

Next steps

Get in touch with csa@dcms.gov.uk

Source

This question was published as part of the set of ARIs in this document:

DCMS areas of research interest GOV UK

Related UKRI funded projects


  • Centre of Excellence for Policy and Evidence in the Creative Industries

    The UK's creative industries are a national economic strength. Since the turn of the decade, employment, exports and output growth has easily outstripped that in the rest of the economy. Yet, behind this rapid growth lie...

    Funded by: UUI

    Lead research organisation: Nesta

    Why might this be relevant?

    The project explores the creative industries and their impact on the economy, but does not directly address the effect on individuals' wellbeing and performance.

  • The Value of Creative Growth: making growth work for creative enterprise

    This early-career leadership fellowship intends to advance the support and evaluation of the creative economy through exploring and testing more holistic measures of economic growth that are more resonant with the wider ...

    Funded by: AHRC

    Lead research organisation: Glasgow School of Art

    Why might this be relevant?

    The project investigates the value of creative growth and its impact on social, cultural, and economic agendas, which could indirectly affect individuals' wellbeing and performance.

  • The Discipline of Creativity: Exploring the Paradox

    The Creative Industries have been identified as an important segment of the new knowledge economy. They cover a range of areas, including, though not confined to, architecture, advertising, arts and cultural industries, ...

    Funded by: AHRC

    Lead research organisation: University of St Andrews

    Why might this be relevant?

    The project explores the discipline and creativity in the creative industries, which could potentially affect individuals' wellbeing and performance.

  • Creative Industries Clusters Programme - Baseline Research & Evidence Grant

    From film and music to video games and architecture, the UK has one of the world's largest, most innovative and fastest growing creative industries. A new wave of research and development will open up exciting ways to cr...

    Funded by: UUI

    Lead research organisation: Royal Holloway University of London

  • New Research Processes and Business Models for the Creative Industries

    The UK is world-renowned for its creative industries in areas as diverse as music, animation, and the performing and visual arts. However, the emergence of a new generation of social, pervasive and affective ICT promises...

    Funded by: EPSRC

    Lead research organisation: University of Nottingham

  • Creative Industries Policy and Evidence Centre

    In recognition of the growing availability of data in key areas of policy, the PEC will introduce set piece UK-wide 'State of the Nation' reporting in each of four high-level priority thematic areas led by the four organ...

    Funded by: AHRC

    Lead research organisation: Newcastle University

  • The Artery More Business, Creativity and Culture

    Innovate Educate Ltd (IE Ltd) is developing a new way of working. The Artery supports the business, creative and cultural sectors to think differently, work to their strengths, to share, collaborate and sell to each othe...

    Funded by: Innovate UK

    Lead research organisation: INNOVATE EDUCATE LIMITED

    Why might this be relevant?

    Partially relevant as it focuses on creativity in business but not specifically on wellbeing and performance.

  • The Everyday Creativity Network: Developing Understandings, Methods and Applications Across Boundaries

    'Everyday creativity' (EC) is characterised by day-to-day actions understood in terms of little and mini 'c' creativity; the former focusing on observable creative actions/products, the latter on more fleeting "inte...

    Funded by: AHRC

    Lead research organisation: University of Brighton

  • Creative Industries Clusters Engagement Programme - Briefing Events

    From film and music to video games and architecture, the UK has one of the world's largest, most innovative and fastest growing creative industries. A new wave of research and development will open up exciting ways to cr...

    Funded by: UUI

    Lead research organisation: Royal Holloway University of London

  • Impact Acceleration Account (IAA) AHRC for UCA

    At UCA, the fusion of creative education, research, and professional practice brings together a wealth of impact expertise. UCA's research profile includes peer-reviewed publications, practice-based research and collabor...

    Funded by: AHRC

    Lead research organisation: University for the Creative Arts

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