Questions from the Department for Culture, Media & Sport:
5.4 Gambling - Economic and Social Impact
5.4a How can we develop methodologies and utilise existing data to quantify the social and individual costs and benefits generated as a result of the GB licensed gambling sectors, as well as the impact of unlicensed gambling sectors?
Department for Culture, Media & Sport, 2026
5.3 Gambling - Regulation and Enforcement
5.3c How do licensing authorities implement their powers under the Gambling Act currently, and what factors influence their approach to the regulatory regime? What are the challenges of doing this? What regional (e.g. Scotland, England, Wales) differences exist?
Department for Culture, Media & Sport, 2026
5.2 Gambling - Technology, Innovation and Game Design
5.2c What principles or frameworks could we use to anticipate and respond to the policy and regulatory challenges posed by new and evolving technologies that are rapidly converging with the gambling sector?
Department for Culture, Media & Sport, 2026
5.2 Gambling - Technology, Innovation and Game Design
5.2b How do specific product design and marketing features influence consumer behaviour and what are the impacts associated with these features, particularly among children and young people and those at risk of or already experiencing gambling harm?
Department for Culture, Media & Sport, 2026
5.2 Gambling - Technology, Innovation and Game Design
5.2a What are the challenges, opportunities and policy implications presented by the current and future deployment of AI in the gambling industry, and how can we ensure a future-proofed regulatory framework that prevents harm while promoting responsible innovation?
Department for Culture, Media & Sport, 2026
5.1 Gambling - Consumer Behaviour and Harms
5.1e What are the policy challenges associated with evolving advertising and marketing strategies and how can the government ensure all consumers are protected, especially children and young people and those at risk of or already experiencing gambling harm?
Department for Culture, Media & Sport, 2026
4.13 Culture - Workforce and Skills
4.13a What are the major skills gaps in the cultural sectors? How do these gaps impact sector growth and wider social and cultural outcomes? What workforce development interventions (including training) can improve employment in these sectors for lower socioeconomic and protected groups, and what is the effectiveness of interventions for increasing recruitment and retention across cultural sectors?
Department for Culture, Media & Sport, 2026