Question group
5.2 Gambling - Technology, Innovation and Game Design
Questions in this group:
5.2 Gambling - Technology, Innovation and Game Design
5.2c What principles or frameworks could we use to anticipate and respond to the policy and regulatory challenges posed by new and evolving technologies that are rapidly converging with the gambling sector?
Department for Culture, Media & Sport, 2026
5.2 Gambling - Technology, Innovation and Game Design
5.2b How do specific product design and marketing features influence consumer behaviour and what are the impacts associated with these features, particularly among children and young people and those at risk of or already experiencing gambling harm?
Department for Culture, Media & Sport, 2026
5.2 Gambling - Technology, Innovation and Game Design
5.2a What are the challenges, opportunities and policy implications presented by the current and future deployment of AI in the gambling industry, and how can we ensure a future-proofed regulatory framework that prevents harm while promoting responsible innovation?
Department for Culture, Media & Sport, 2026
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