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1-20 of 84 results
Digital Infrastructure - Future technologies and UK Capability
How can the UK build its potential to transform research into intellectual property (IP) and products/services and to commercialise to increase its global market share?
Department for Science, Innovation & Technology, 2024
research
intellectual property
commercialization
global market share
innovation
See details
Digital Infrastructure - Future technologies and UK Capability
Identify factors which inhibit UK telecoms research and development in terms of: (i) skills and talents (education, jobs), (ii) R&D (lack of IP knowledge, facilities), (iii) investment (private sector / venture capital), (iv) coordination, (v) market dynamics (barriers to entry, commercialisation, international policies and subsidies).
Department for Science, Innovation & Technology, 2024
telecommunications
research and development
investment
coordination
market dynamics
See details
Digital Economy Unit - Digital ecosystems in UK regions
How should business support practices such as accelerators be designed to maximise their impact on tech startups and scaleups?
Department for Science, Innovation & Technology, 2024
business support practices
accelerators
tech startups
scaleups
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Government Office for Life Sciences - Investment - Business environment
We would like to better understand the overall determinants of investment and location decisions, including how board sentiment might override other financial considerations.
Department for Science, Innovation & Technology, 2024
investment
location decisions
board sentiment
business environment
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Government Office for Life Sciences - Investment - Business environment
How are decisions on investment and location of R&D facilities affected by the broader commercial environment and, in particular, price regulation and other cost control measures.?
Department for Science, Innovation & Technology, 2024
investment
R&D facilities
commercial environment
price regulation
cost control measures
See details
Government Office for Life Sciences - Sectoral data
Detailed company data on sales to the NHS.
Department for Science, Innovation & Technology, 2024
healthcare
NHS
sales data
company data
See details
Technologies and Innovative Regulation - Supply chains / value chains / exports
We are interested in which companies we might collaborate with in order to give the UK a leading role within global value chains.
Department for Science, Innovation & Technology, 2024
companies
collaboration
global value chains
supply chains
exports
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Maximise employment, reduce economic inactivity, and support the progression of those in work
How might employers optimise job design and hybrid and flexible working arrangements to manage risks, accommodate employee care needs and build soft skills and team working to maintain attachment to the labour market?
Department for Work and Pensions, 2023
job design
hybrid working
flexible working
employee care needs
soft skills
team working
labour market
See details
Increase our global Impact
How can government intervention promote UK trade and exports?
Department for Transport, 2023
government intervention
UK trade
exports
economy
See details
Increase our global Impact
What is the space market outlook and where should DFT prioritise its efforts to enable the UK's role in the space industry?
Department for Transport, 2023
space industry
market outlook
DFT prioritization
UK role
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Improve transport for the user
What is the best way to maintain and develop the software suite that supports the development of business cases, such as Transport Users Benefit Appraisal (TUBA) and Wider Impacts in Transport Appraisal (WITA)? What is the best avenue to communicate the Department’s methodologies to stakeholders?
Department for Transport, 2023
transport
software development
business cases
communication
stakeholders
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Building a data-led approach to produce rigorous evidence on gambling to inform proportionate and effective gambling regulation, acting to drive down problem gambling
What levers are most effective for the Gambling Commission to use in regulating towards a socially responsible industry?
Department for Digital, Culture, Media & Sport, 2023
gambling
regulation
social responsibility
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Building a data-led approach to produce rigorous evidence on gambling to inform proportionate and effective gambling regulation, acting to drive down problem gambling
As the gambling reforms are introduced, we want to gather evidence as to how they are providing benefits and analyse their impacts as the sector continues to change.
Department for Digital, Culture, Media & Sport, 2023
gambling
regulation
data collection
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Assessing rigorously how best to tackle inactivity and maximise the positive impacts of sport for the whole nation
Understanding what works to improve the quality and resilience of the sport and physical activity system through better business models and regulation.
Department for Digital, Culture, Media & Sport, 2023
sport
physical activity
business models
regulation
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Soft power impacts of media and creative industries activities
What methodologies can be applied or developed to quantify the generation of soft power through UK creative businesses’ international activities?
Department for Digital, Culture, Media & Sport, 2023
creative industries
soft power
international activities
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Cultural and social value of creative industries activities and effects on wellbeing
Which policies and initiatives have been effective in increasing the non-economic/monetizable value delivered by the creative industries?
Department for Digital, Culture, Media & Sport, 2023
creative industries
policy
societal benefits
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Cultural and social value of creative industries activities and effects on wellbeing
How can we best measure the non-economic value of the creative industries?
Department for Digital, Culture, Media & Sport, 2023
creative industries
measurement
societal value
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Diversity and inclusion in the creative industries
What is the economic value of diversity and inclusive workplace cultures?
Department for Digital, Culture, Media & Sport, 2023
economy
diversity
inclusion
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Creative industries workforce development, delivery and skills gaps
How can we quantify the economic risk of workforce skill gaps and how this impacts economic productivity within the CI sub sectors?
Department for Digital, Culture, Media & Sport, 2023
economy
creative industries
workforce skills
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CI R&D, innovation, tech adoption and digital consumption
What has been effective in supporting businesses to adopt digital technologies? What difference have these made to productivity?
Department for Digital, Culture, Media & Sport, 2023
digital technologies
productivity
businesses
See details
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