What levers are most effective for the Gambling Commission to use in regulating towards a socially responsible industry?

Background

The Gambling team wants to broaden and strengthen its evidence base around the harmful effects of gambling and the impacts of regulation and address the barriers to gambling data access and use. Gathering evidence on the key drivers and behavioural patterns behind harmful gambling and assessing the economic and wider societal value of the sector are of key interest to the directorate. The majority of gambling is now online. Digital analytics can provide granular data to help us better understand and prevent problem gambling. At present, the government, regulators and academia have limited access to this level of data. The Gambling team wants to address this challenge and support research and regulation mainly through primary data collection from gambling users and operators and effective technical collaboration.

Next steps

Get in touch with csa@dcms.gov.uk

Source

This question was published as part of the set of ARIs in this document:

DCMS areas of research interest GOV UK

Related UKRI funded projects


  • Responsible Gambling: Joining Up The Approach

    Gambling is a past time regularly enjoyed by almost half the adult UK population. A small but nevertheless significant number of participants are at risk of becoming 'problem gamblers' (someone who suffers negative conse...

    Funded by: Innovate UK

    Lead research organisation: EQ-CONNECT LIMITED

    Why might this be relevant?

    The project focuses on identifying at-risk gamblers using behavioural analytics, which could be a lever for the Gambling Commission to regulate the industry.

  • Advancing Consumer Protection Through Machine Learning: Reducing Harm in Gambling

    Bet Buddy, a London-based gaming analytics start-up, and City University London are collaborating to use Big Data to develop the world's most advanced consumer protection solutions to support the global $500bn gaming (i....

    Funded by: Innovate UK

    Lead research organisation: BET BUDDY LIMITED

    Why might this be relevant?

    The project uses machine learning to develop consumer protection solutions, which could be a lever for the Gambling Commission to regulate the industry.

  • Transitions to more harmful forms of gambling during Covid-19 pandemic: behaviours and targeted marketing in young people and bettors on sport

    Around 2 million people experience some harms from gambling, and many gamble on live events (including sports) and online. The COVID-19 pandemic has precipitated unprecedented restrictions on people's movements and inter...

    Funded by: COVID

    Lead research organisation: University of Stirling

    Why might this be relevant?

    The project investigates the changing patterns of gambling behaviours during COVID-19, which could inform the Gambling Commission's regulatory strategies.

  • A Full House: Developing A New Socio-legal Theory of Global Gambling Regulation.

    Studies of gambling law reform provide insights for policymakers and academics concerned with the regulation of risk and speculation. Previous studies of gambling law and political economy have largely taken casinos and ...

    Funded by: ESRC

    Lead research organisation: University of Kent

    Why might this be relevant?

    The project specifically focuses on gambling regulation and provides recommendations for policymakers.

  • Advancing Consumer Protection Through Machine Learning: Reducing Harm in Gambling

    The global gaming market is worth $500bn, with internet gaming growing at 16% YOY. As gambling continues to expand globally across digital channels there is growing concerns in increased problem gambling. Bet Buddy and C...

    Funded by: EPSRC

    Lead research organisation: City, University of London

    Why might this be relevant?

    The project addresses problem gambling behavior prediction but does not focus on regulation towards a socially responsible industry.

  • Preventing gambling related harm in adolescents: developing a peer-led, social network intervention

    In 2007 the UK government introduced the Gambling Act, which meant gambling could be advertised across a much broader range of media (e.g. television, social media, newspapers, door drops and billboards). This exposure c...

    Funded by: MRC

    Lead research organisation: University of Edinburgh

  • Understanding the aetiology and treatment of disordered gambling: exploring the interaction of products, environment, and individual susceptibility

    Gambling is acknowledged as a mental health disorder. In the DSM-5, gambling was reclassified from an Impulse Control Disorder to an Addictive Disorder, but although previous research has identified similarities between ...

    Funded by: FLF

    Lead research organisation: King's College London