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CI R&D, innovation, tech adoption and digital consumption
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CI R&D, innovation, tech adoption and digital consumption
What has been effective in supporting businesses to adopt digital technologies? What difference have these made to productivity?
Department for Digital, Culture, Media & Sport, 2023
digital technologies
productivity
businesses
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CI R&D, innovation, tech adoption and digital consumption
What are the barriers creative businesses face in adopting new technologies?
Department for Digital, Culture, Media & Sport, 2023
creative industries
technology
innovation
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CI R&D, innovation, tech adoption and digital consumption
How are creative businesses using technology to increase their productivity, is this through reducing costs, increasing their access to consumers/audiences or increasing the value of their products or services?
Department for Digital, Culture, Media & Sport, 2023
creative industries
technology
productivity
consumers
audiences
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CI R&D, innovation, tech adoption and digital consumption
What are the risks and opportunities to creative business growth posed by new technology, including automation such as the use of AI?
Department for Digital, Culture, Media & Sport, 2023
creative industries
technology
automation
AI
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CI R&D, innovation, tech adoption and digital consumption
Are digital markets, including digital intermediation services such as platforms, impacting creator remuneration, and if so how?
Department for Digital, Culture, Media & Sport, 2023
creative industries
digital markets
digital intermediation services
platforms
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CI R&D, innovation, tech adoption and digital consumption
What are the barriers to entry into the digital market faced by freelance workers and smaller creative organisations?
Department for Digital, Culture, Media & Sport, 2023
creative industries
freelance workers
digital market
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CI R&D, innovation, tech adoption and digital consumption
How do the creative industries compare internationally on their rates of R&D/innovation as a proportion of GVA/GDP and by firm size?
Department for Digital, Culture, Media & Sport, 2023
creative industries
R&D
GVA/GDP
innovation
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CI R&D, innovation, tech adoption and digital consumption
How can the outputs of R&D be measured for the creative industries, and how can these be used to demonstrate the tangible and intangible value and benefit of investments? What are the enablers and barriers to innovation and R&D?
Department for Digital, Culture, Media & Sport, 2023
creative industries
R&D
innovation
value
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CI R&D, innovation, tech adoption and digital consumption
What is the level of innovation and R&D activity in the creative industries as measured by spending on these activities?
Department for Digital, Culture, Media & Sport, 2023
creative industries
innovation
R&D
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