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3.11 Creative Industries and Artificial Intelligence - Film and high-end TV
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3.11 Creative Industries and Artificial Intelligence - Film and high-end TV
3.11b How are changes in the landscape of film and TV content influencing their social, behavioural and cultural impacts?
Department for Culture, Media & Sport, 2026
behavioural science
cultural impact
social impact
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3.11 Creative Industries and Artificial Intelligence - Film and high-end TV
3.11a How will AI and virtual production adoption change the UK Film/HETV landscape?
Department for Culture, Media & Sport, 2026
artificial intelligence
creative industries
high-end TV
Full details
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