Question group
4.1 Culture - Place-based analysis, social cohesion, pride in place and devolution
Questions in this group:
4.1 Culture - Place-based analysis, social cohesion, pride in place and devolution
4.1h Which foundational cultural and heritage assets/infrastructure need to be present in places to ensure a fully-functioning economic and social system, and how does this differ in different place types, e.g. city, town, villages, coastal towns, old industrial towns etc.?
Department for Culture, Media & Sport, 2026
4.1 Culture - Place-based analysis, social cohesion, pride in place and devolution
4.1g What role do cultural and heritage sectors play in creating and delivering community services, and which programmes or approaches are most effective in increasing social cohesion, community attachment and belonging?
Department for Culture, Media & Sport, 2026
4.1 Culture - Place-based analysis, social cohesion, pride in place and devolution
4.1e What is the relationship between cultural and heritage infrastructure investment and land value? What is the evidence and measures for assessing the potential for land value change and its positive and negative implications, including opportunity costs, risks of land value rise on arts ecology and local communities, and potential for off-setting future revenue costs through planning gain?
Department for Culture, Media & Sport, 2026
4.1 Culture - Place-based analysis, social cohesion, pride in place and devolution
4.1b What are the key cultural and creative drivers of economic growth in places and how do they vary regionally and locally and at different levels of geographic scale? Where is funding best directed to have the greatest impact on local growth?
Department for Culture, Media & Sport, 2026
4.1 Culture - Place-based analysis, social cohesion, pride in place and devolution
4.1a What specific place-based factors enable a successful commercial art market (e.g. galleries, dealers, auction houses, specialists and art fairs) to develop and sustain?
Department for Culture, Media & Sport, 2026
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