What is the effect of targeting increases in particular group participation?

Background

There is also a need to understand the level and type of innovation and R&D activity undertaken by creative businesses, and the impacts this has on growth, trade and societal benefits. We are also interested in how the creative industries are adapting business models and navigating new markets, as well as how these changes affect audiences. MCI wants to better understand the values and future values of the CIs including economic output but beyond this to consider societal delivery, soft power and net zero.

Next steps

Get in touch with csa@dcms.gov.uk

Source

This question was published as part of the set of ARIs in this document:

DCMS areas of research interest GOV UK

Related UKRI funded projects


  • Centre of Excellence for Policy and Evidence in the Creative Industries

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    Funded by: UUI

    Lead research organisation: Nesta

    Why might this be relevant?

    The project partially answers the question as it discusses the impact of changes in the creative industries, but does not specifically address the effect of targeting increases in particular group participation.

  • Creative Industries Policy and Evidence Centre

    In recognition of the growing availability of data in key areas of policy, the PEC will introduce set piece UK-wide 'State of the Nation' reporting in each of four high-level priority thematic areas led by the four organ...

    Funded by: AHRC

    Lead research organisation: Newcastle University

    Why might this be relevant?

    The project partially answers the question as it discusses the impact of changes in the creative industries, but does not specifically address the effect of targeting increases in particular group participation.

  • Creative Industries Clusters Programme - Baseline Research & Evidence Grant

    From film and music to video games and architecture, the UK has one of the world's largest, most innovative and fastest growing creative industries. A new wave of research and development will open up exciting ways to cr...

    Funded by: UUI

    Lead research organisation: Royal Holloway University of London

    Why might this be relevant?

    The project does not answer the question as it does not discuss the effect of targeting increases in particular group participation, but it does discuss the creative industries.

  • Social inequalities in the creative economy over time and place: connecting workforce, programming and consumption

    The creative economy is often celebrated for its contribution to the economy, in the form of job creation, the night-time economy, cultural tourism, and intellectual property. It contributes to policy and practice in ter...

    Funded by: AHRC

    Lead research organisation: University of Edinburgh

  • Creative Communities

    The proposal set out below for a 2 + 1 model investment in a programme of activities which collectively contribute to the AHRC Creative Communities delivery programme. The AHRC Creative Communities programme will devel...

    Funded by: AHRC

    Lead research organisation: Northumbria University

  • Creative Industries Clusters Engagement Programme - Briefing Events

    From film and music to video games and architecture, the UK has one of the world's largest, most innovative and fastest growing creative industries. A new wave of research and development will open up exciting ways to cr...

    Funded by: UUI

    Lead research organisation: Royal Holloway University of London

  • Data, Diversity and Inequality in the Creative Industries

    The project will support fellowships that aim to support: - some of the UK's most talented researchers and nurture future leaders - the broader skills development of high-calibre recent doctoral graduates in the art and ...

    Funded by: AHRC

    Lead research organisation: University of Sheffield

    Why might this be relevant?

    The project focuses on data, diversity, and inequality in the creative industries, which directly relates to understanding the impact of targeting increases in particular group participation.

  • New Research Processes and Business Models for the Creative Industries

    The UK is world-renowned for its creative industries in areas as diverse as music, animation, and the performing and visual arts. However, the emergence of a new generation of social, pervasive and affective ICT promises...

    Funded by: EPSRC

    Lead research organisation: University of Nottingham

  • Future Skills Club - developing a physical and digital 'ground up' learning community to upskill and empower the creative industries

    The UK is a creative nation. Renowned throughout the world for our ideas, inventions, culture and technology. Creativity is fundamental to all our future successes. It is the number one future skill we all need, accordin...

    Funded by: Innovate UK

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  • Impact Acceleration Account (IAA) AHRC for UCA

    At UCA, the fusion of creative education, research, and professional practice brings together a wealth of impact expertise. UCA's research profile includes peer-reviewed publications, practice-based research and collabor...

    Funded by: AHRC

    Lead research organisation: University for the Creative Arts

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