3.12c What are the impacts of current and emerging models of in-game monetisation? How effective are the mechanisms for managing and restricting in-game spending at mitigating the risk of problematic behaviours?
Background
For the video games sub-sector, DCMS’s specific questions focus on the most effective methods and means for researching the sector, capturing the sector’s contribution to economic growth, and the high-profile issue of in-game monetisation practices.
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Related UKRI funded projects
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