3.12b How has the video games sector contributed to economic growth in the UK, and what factors will most influence its future economic impact?
Background
For the video games sub-sector, DCMS’s specific questions focus on the most effective methods and means for researching the sector, capturing the sector’s contribution to economic growth, and the high-profile issue of in-game monetisation practices.
Next steps
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Topics
Research fields
- commerce, management, tourism and services
- business systems in context
- marketing
- strategy, management and organisational behaviour
- creative arts and writing
- economics
- applied economics
- econometrics
- economic theory
- information and computing sciences
- computer vision and multimedia computation
- data management and data science
- machine learning
Related UKRI funded projects
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InGAME International
InGAME International is an international consortium of games industry stakeholders brought together from industry, agencies and universities to investigate the challenges to, and deliver solutions that support, internati...
Funded by: FIC
Lead research organisation: Abertay University
Why might this be relevant?
The project specifically focuses on investigating the challenges and contributions of the video games sector in the UK and China.
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NEMOG: New Economic Models and Opportunities for digital Games
The digital games market is an enormous and fast-growing industry with extraordinary impact, particularly on young people and increasingly on other segments of the population. The importance of the UK games industry (3rd...
Funded by: EPSRC
Lead research organisation: University of York
Why might this be relevant?
The project explores the potential for scientific and social benefits in digital games, which partially addresses the question about the economic impact of the video games sector.
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Gaming Clusters Across Multiple European Regions (GAME-ER)
The main objective of the project Gaming Clusters Across Multiple European Regions (GAME-ER) is to research how video games clusters emerge, develop and sustain themselves, with particular focus on local and regional clu...
Funded by: Horizon Europe Guarantee
Lead research organisation: ABERTAY UNIVERSITY
Why might this be relevant?
The project researches how video games clusters emerge and develop, providing insights into the growth and sustainability of the video games sector.