How can we quantify and assess benefits of gambling (e.g. social events, leisure utility, mental alertness)?
Background
The Gambling team wants to broaden and strengthen its evidence base around the harmful effects of gambling and the impacts of regulation and address the barriers to gambling data access and use. Gathering evidence on the key drivers and behavioural patterns behind harmful gambling and assessing the economic and wider societal value of the sector are of key interest to the directorate. The majority of gambling is now online. Digital analytics can provide granular data to help us better understand and prevent problem gambling. At present, the government, regulators and academia have limited access to this level of data. The Gambling team wants to address this challenge and support research and regulation mainly through primary data collection from gambling users and operators and effective technical collaboration.
Next steps
Get in touch with csa@dcms.gov.uk
Source
This question was published as part of the set of ARIs in this document:
Related UKRI funded projects
-
Responsible Gambling: Joining Up The Approach
Gambling is a past time regularly enjoyed by almost half the adult UK population. A small but nevertheless significant number of participants are at risk of becoming 'problem gamblers' (someone who suffers negative conse...
Funded by: Innovate UK
Why might this be relevant?
The project focuses on identifying at-risk players and intervention strategies, which partially addresses the question of assessing benefits of gambling.
-
Transitions to more harmful forms of gambling during Covid-19 pandemic: behaviours and targeted marketing in young people and bettors on sport
Around 2 million people experience some harms from gambling, and many gamble on live events (including sports) and online. The COVID-19 pandemic has precipitated unprecedented restrictions on people's movements and inter...
Funded by: COVID
Why might this be relevant?
The project investigates changing patterns and context of gambling behaviours during COVID-19, which could provide insights into the social events and leisure utility aspects of gambling.
-
Understanding the aetiology and treatment of disordered gambling: exploring the interaction of products, environment, and individual susceptibility
Gambling is acknowledged as a mental health disorder. In the DSM-5, gambling was reclassified from an Impulse Control Disorder to an Addictive Disorder, but although previous research has identified similarities between ...
Funded by: UKRI FLF
Why might this be relevant?
The project aims to understand the aetiology and treatment of disordered gambling, which could indirectly help in quantifying and assessing the benefits of gambling.