Development of longitudinal studies to better understand developing patterns of individual/group harm using rich digital data.
Background
The Gambling team wants to broaden and strengthen its evidence base around the harmful effects of gambling and the impacts of regulation and address the barriers to gambling data access and use. Gathering evidence on the key drivers and behavioural patterns behind harmful gambling and assessing the economic and wider societal value of the sector are of key interest to the directorate. The majority of gambling is now online. Digital analytics can provide granular data to help us better understand and prevent problem gambling. At present, the government, regulators and academia have limited access to this level of data. The Gambling team wants to address this challenge and support research and regulation mainly through primary data collection from gambling users and operators and effective technical collaboration.
Next steps
Get in touch with csa@dcms.gov.uk
Source
This question was published as part of the set of ARIs in this document:
Related UKRI funded projects
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Responsible Gambling: Joining Up The Approach
Gambling is a past time regularly enjoyed by almost half the adult UK population. A small but nevertheless significant number of participants are at risk of becoming 'problem gamblers' (someone who suffers negative conse...
Funded by: Innovate UK
Why might this be relevant?
Addresses the need for longitudinal studies to understand harmful gambling patterns using digital data.
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Advancing Consumer Protection Through Machine Learning: Reducing Harm in Gambling
Bet Buddy, a London-based gaming analytics start-up, and City University London are collaborating to use Big Data to develop the world's most advanced consumer protection solutions to support the global $500bn gaming (i....
Funded by: Innovate UK
Why might this be relevant?
Focuses on advancing consumer protection in gambling using machine learning, partially related to understanding harmful gambling patterns.
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Transitions to more harmful forms of gambling during Covid-19 pandemic: behaviours and targeted marketing in young people and bettors on sport
Around 2 million people experience some harms from gambling, and many gamble on live events (including sports) and online. The COVID-19 pandemic has precipitated unprecedented restrictions on people's movements and inter...
Funded by: COVID
Why might this be relevant?
The project investigates changing patterns of gambling behaviours during the COVID-19 pandemic, which partially aligns with the question's interest in understanding developing patterns of harm.