How does access to creative activities, including through digital and social media, support the development of creative and other skills?
Background
In the creative industries (CI) there is a need to evidence approaches to better grow workforce skills and productivity explicitly addressing the skills gaps and shortages taking into account the complex dynamics of CI workforces, (e.g. including freelancers, contractors and employees in a range of organisational types from SMEs through to FTSE corporations).
Next steps
Get in touch with csa@dcms.gov.uk
Source
This question was published as part of the set of ARIs in this document:
Related UKRI funded projects
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Brighton Fuse 2
Brighton Fuse 2 is a research grant continuing the previous Brighton Fuse project funded by AHRC to map, measure and enhance the Creative Digital Information Technology (CDIT) cluster in the City of Brighton and Hove (ww...
Funded by: AHRC
Why might this be relevant?
The project investigates the freelancer communities within the Brighton cluster and their engagement with digital firms, which partially addresses the question about the role of creative activities and digital media in skill development.
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Creative Fuse North East
Creative Fuse North East will investigate how new approaches to innovation-led problem solving can support the region's creative, digital and IT (CDIT) sector. Drawing on findings and approaches of Brighton Fuse, Fusebox...
Funded by: AHRC
Why might this be relevant?
The project explores how new approaches to innovation-led problem solving can support the region's creative, digital and IT sector, which partially addresses the question about the role of creative activities and digital media in skill development.
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The Discipline of Creativity: Exploring the Paradox
The Creative Industries have been identified as an important segment of the new knowledge economy. They cover a range of areas, including, though not confined to, architecture, advertising, arts and cultural industries, ...
Funded by: AHRC
Why might this be relevant?
The project focuses on the creative industries and their characteristics, but does not directly address the role of creative activities and digital media in skill development.