How does CI activity lead to spillovers of knowledge and innovation to other sectors?

Background

In the creative industries (CI) there is a need to evidence approaches to better grow workforce skills and productivity explicitly addressing the skills gaps and shortages taking into account the complex dynamics of CI workforces, (e.g. including freelancers, contractors and employees in a range of organisational types from SMEs through to FTSE corporations). There is also a need to understand the level and type of innovation and R&D activity undertaken by creative businesses, and the impacts this has on growth, trade and societal benefits. We are also interested in how the creative industries are adapting business models and navigating new markets, as well as how these changes affect audiences. MCI wants to better understand the values and future values of the CIs including economic output but beyond this to consider societal delivery, soft power and net zero.

Next steps

Get in touch with csa@dcms.gov.uk

Source

This question was published as part of the set of ARIs in this document:

DCMS areas of research interest GOV UK

Related UKRI funded projects


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    The project investigates local spillovers between creative and other industries, and conducts foresight activities that will engage industry and policymakers on future opportunities and challenges.

  • Creative Fuse North East

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    Funded by: AHRC

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    Why might this be relevant?

    The project explores how the CDIT sector can contribute to solutions, problem-solving and exploration across broader economic and societal challenges, complementing existing knowledge and identifying best practice.

  • Creative Industries Policy and Evidence Centre

    In recognition of the growing availability of data in key areas of policy, the PEC will introduce set piece UK-wide 'State of the Nation' reporting in each of four high-level priority thematic areas led by the four organ...

    Funded by: AHRC

    Lead research organisation: Newcastle University

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    The project will conduct primary research in areas where important gaps in the evidence base are identified, including the spillover effects of the creative industries.

  • The Value of Creative Growth: making growth work for creative enterprise

    This early-career leadership fellowship intends to advance the support and evaluation of the creative economy through exploring and testing more holistic measures of economic growth that are more resonant with the wider ...

    Funded by: AHRC

    Lead research organisation: Glasgow School of Art

  • Brighton Fuse 2

    Brighton Fuse 2 is a research grant continuing the previous Brighton Fuse project funded by AHRC to map, measure and enhance the Creative Digital Information Technology (CDIT) cluster in the City of Brighton and Hove (ww...

    Funded by: AHRC

    Lead research organisation: University of Brighton

  • Creative Industries Clusters Programme - Baseline Research & Evidence Grant

    From film and music to video games and architecture, the UK has one of the world's largest, most innovative and fastest growing creative industries. A new wave of research and development will open up exciting ways to cr...

    Funded by: UUI

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  • Creative Fuse North East 2

    Creative Fuse North East 2.0 (CFNE 2.0) builds on the existing partnership between Newcastle University, Durham University, Northumbria University, University of Sunderland and Teesside University, supporting research-le...

    Funded by: AHRC

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    From film and music to video games and architecture, the UK has one of the world's largest, most innovative and fastest growing creative industries. A new wave of research and development will open up exciting ways to cr...

    Funded by: UUI

    Lead research organisation: Royal Holloway University of London

  • New Research Processes and Business Models for the Creative Industries

    The UK is world-renowned for its creative industries in areas as diverse as music, animation, and the performing and visual arts. However, the emergence of a new generation of social, pervasive and affective ICT promises...

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  • The Discipline of Creativity: Exploring the Paradox

    The Creative Industries have been identified as an important segment of the new knowledge economy. They cover a range of areas, including, though not confined to, architecture, advertising, arts and cultural industries, ...

    Funded by: AHRC

    Lead research organisation: University of St Andrews

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