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1-2 of 2 results
Building a data-led approach to produce rigorous evidence on gambling to inform proportionate and effective gambling regulation, acting to drive down problem gambling
Is there an identifiable “lifecycle” of harmful gambling that maps how problem gamblers start and stop? If so, at which points in the lifecycle are interventions most effective?
Department for Digital, Culture, Media & Sport, 2023
gambling
problem gambling
interventions
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Cultural and social value of creative industries activities and effects on wellbeing
What are the impacts of playing video games on adults and young people? How does the length of time spent gaming and the type of gaming content affect overall wellbeing and economic performance? How do interactions with other players/individuals in online gaming environments affect wellbeing? A video games research framework is being developed that will set out a comprehensive set of research questions.
Department for Digital, Culture, Media & Sport, 2023
gaming
wellbeing
economy
society
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