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Department for Digital, Culture, Media & Sport
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1-17 of 17 results
Participation and engagement with creative industries
What are the barriers to participation?
Department for Digital, Culture, Media & Sport, 2023
creative industries
innovation
R&D
business models
net zero
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Diversity and inclusion in the creative industries
What works in terms of improving diversity (defined as representation of protected characteristics and socio-demographic background to the UK population) within the creative industries sectors’ workforce to bring it closer to being representative of the UK workforce and audiences?
Department for Digital, Culture, Media & Sport, 2023
creative industries
diversity
workforce
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Creative industries workforce development, delivery and skills gaps
What evidence is there for the effectiveness of interventions for increasing recruitment and retention across CI sectors?
Department for Digital, Culture, Media & Sport, 2023
creative industries
workforce skills
recruitment
retention
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Creative industries workforce development, delivery and skills gaps
How does access to creative activities, including through digital and social media, support the development of creative and other skills?
Department for Digital, Culture, Media & Sport, 2023
creative industries
skills development
digital media
social media
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Creative industries workforce development, delivery and skills gaps
What are the perceptions of young people of creative careers opportunities?
Department for Digital, Culture, Media & Sport, 2023
creative industries
workforce skills
productivity
skills gaps
freelancers
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Creative industries workforce development, delivery and skills gaps
What are the impacts of skills issues on creative businesses?
Department for Digital, Culture, Media & Sport, 2023
creative industries
skills
businesses
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Creative industries workforce development, delivery and skills gaps
What future skills are needed to support creative industries growth? How do these vary by sub-sector? How do education pathways meet these needs?
Department for Digital, Culture, Media & Sport, 2023
creative industries
skills
education
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CI R&D, innovation, tech adoption and digital consumption
What are the risks and opportunities to creative business growth posed by new technology, including automation such as the use of AI?
Department for Digital, Culture, Media & Sport, 2023
creative industries
technology
automation
AI
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CI R&D, innovation, tech adoption and digital consumption
How can the outputs of R&D be measured for the creative industries, and how can these be used to demonstrate the tangible and intangible value and benefit of investments? What are the enablers and barriers to innovation and R&D?
Department for Digital, Culture, Media & Sport, 2023
creative industries
R&D
innovation
value
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Cultural and creative education
What is the proportion working in the sector that have undertaken creative courses? Is this a predictor of those that go on to work in the culture and creative Industries sectors?
Department for Digital, Culture, Media & Sport, 2023
culture
creative industries
education
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Cultural and creative education
What is the educational background of those working in the culture and creative industries?
Department for Digital, Culture, Media & Sport, 2023
culture
creative industries
education
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Delivering positive economic, social, cultural and environmental impacts from major cultural events (e.g. UK City of Culture)
Define the outcomes and impacts of the legacy of cultural events and develop the methods and/or models that are most effective for evaluating the long-term impacts of cultural events.
Department for Digital, Culture, Media & Sport, 2023
culture
events
data
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Delivering positive economic, social, cultural and environmental impacts from major cultural events (e.g. UK City of Culture)
Explore the development of a standardised baseline monitoring and evaluation framework for major cultural events.
Department for Digital, Culture, Media & Sport, 2023
culture
monitoring
evaluation
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Art, Heritage and Tourism’s role in levelling up
Analyse and explain the role and drivers of AHT sectors in creating a greater sense of pride in place in communities?
Department for Digital, Culture, Media & Sport, 2023
workforce development
cultural and creative education
arts
culture
heritage
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The role of digital cultural offers and consumption in driving future engagement and business models, domestically and internationally
How can digital offers impact income streams, support freelance artists/smaller organisations and retain copyright for producers?
Department for Digital, Culture, Media & Sport, 2023
digital development
income streams
copyright
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The role of digital cultural offers and consumption in driving future engagement and business models, domestically and internationally
What are the barriers to entry into the digital market faced by freelance artists and smaller creative organisations? What does research suggest policy could do to help to level up commercial opportunities in the digital market beyond larger institutions and beyond London?
Department for Digital, Culture, Media & Sport, 2023
digital market
freelance artists
creative organisations
policy
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The drivers of productivity in AHT sectors and the impact of the sectors on economic growth, productivity, public health and employment
Analyse and explain the structure of the UK commercial art market (paintings and other tangible art products) and how much the UK commercial art market contributes to the wider economy.
Department for Digital, Culture, Media & Sport, 2023
economy
art market
commercial art
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