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1-20 of 84 results
Maximise employment, reduce economic inactivity, and support the progression of those in work
How might employers optimise job design and hybrid and flexible working arrangements to manage risks, accommodate employee care needs and build soft skills and team working to maintain attachment to the labour market?
Department for Work and Pensions, 2023
job design
hybrid working
flexible working
employee care needs
soft skills
team working
labour market
See details
Increase our global Impact
How can government intervention promote UK trade and exports?
Department for Transport, 2023
government intervention
UK trade
exports
economy
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Increase our global Impact
What is the space market outlook and where should DFT prioritise its efforts to enable the UK's role in the space industry?
Department for Transport, 2023
space industry
market outlook
DFT prioritization
UK role
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Improve transport for the user
What is the best way to maintain and develop the software suite that supports the development of business cases, such as Transport Users Benefit Appraisal (TUBA) and Wider Impacts in Transport Appraisal (WITA)? What is the best avenue to communicate the Department’s methodologies to stakeholders?
Department for Transport, 2023
transport
software development
business cases
communication
stakeholders
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Building a data-led approach to produce rigorous evidence on gambling to inform proportionate and effective gambling regulation, acting to drive down problem gambling
What levers are most effective for the Gambling Commission to use in regulating towards a socially responsible industry?
Department for Digital, Culture, Media & Sport, 2023
gambling
regulation
social responsibility
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Building a data-led approach to produce rigorous evidence on gambling to inform proportionate and effective gambling regulation, acting to drive down problem gambling
As the gambling reforms are introduced, we want to gather evidence as to how they are providing benefits and analyse their impacts as the sector continues to change.
Department for Digital, Culture, Media & Sport, 2023
gambling
regulation
data collection
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Assessing rigorously how best to tackle inactivity and maximise the positive impacts of sport for the whole nation
Understanding what works to improve the quality and resilience of the sport and physical activity system through better business models and regulation.
Department for Digital, Culture, Media & Sport, 2023
sport
physical activity
business models
regulation
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Soft power impacts of media and creative industries activities
What methodologies can be applied or developed to quantify the generation of soft power through UK creative businesses’ international activities?
Department for Digital, Culture, Media & Sport, 2023
creative industries
soft power
international activities
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Cultural and social value of creative industries activities and effects on wellbeing
Which policies and initiatives have been effective in increasing the non-economic/monetizable value delivered by the creative industries?
Department for Digital, Culture, Media & Sport, 2023
creative industries
policy
societal benefits
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Cultural and social value of creative industries activities and effects on wellbeing
How can we best measure the non-economic value of the creative industries?
Department for Digital, Culture, Media & Sport, 2023
creative industries
measurement
societal value
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Diversity and inclusion in the creative industries
What is the economic value of diversity and inclusive workplace cultures?
Department for Digital, Culture, Media & Sport, 2023
economy
diversity
inclusion
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Creative industries workforce development, delivery and skills gaps
How can we quantify the economic risk of workforce skill gaps and how this impacts economic productivity within the CI sub sectors?
Department for Digital, Culture, Media & Sport, 2023
economy
creative industries
workforce skills
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CI R&D, innovation, tech adoption and digital consumption
What has been effective in supporting businesses to adopt digital technologies? What difference have these made to productivity?
Department for Digital, Culture, Media & Sport, 2023
digital technologies
productivity
businesses
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CI R&D, innovation, tech adoption and digital consumption
How are creative businesses using technology to increase their productivity, is this through reducing costs, increasing their access to consumers/audiences or increasing the value of their products or services?
Department for Digital, Culture, Media & Sport, 2023
creative industries
technology
productivity
consumers
audiences
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CI access to finance and investment
What is the scale of investment in Createch and what skills are needed? What factors are inhibiting/helping Createch growth?
Department for Digital, Culture, Media & Sport, 2023
Createch
investment
skills
growth
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Creative cluster growth and spillovers to other economic sectors
What are the specific barriers to growth for creative industry firms? How do these vary by region and sub-sector?
Department for Digital, Culture, Media & Sport, 2023
creative industries
growth
regional differences
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Ensuring the financial sustainability of the UK press sector
What supply and demand side interventions would be appropriate and what could be their impact?
Department for Digital, Culture, Media & Sport, 2023
media
creative industries
regulation
government intervention
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Ensuring the financial sustainability of the UK press sector
What barriers exist to building sustainable business models in the press sector and what action is required to remove these?
Department for Digital, Culture, Media & Sport, 2023
media
business models
sustainability
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News provision: Supporting a dynamic and plural UK press sector
What impact is increasing consolidation in the local and national press sectors having on press plurality, and to what extent is consolidation necessary to secure financial sustainability of the sector?
Department for Digital, Culture, Media & Sport, 2023
media
press
plurality
sustainability
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Public service broadcasting and the impact of wider changes
In what ways might the broadcasting market change in the long-term? What can an analysis of business models and changing viewing habits tell us about the likelihood of market convergence and whether that might be vertical or horizontal integration through the supply chain?
Department for Digital, Culture, Media & Sport, 2023
media
broadcasting
business models
regulation
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